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Met Canvas Arc

# HTML canvas arc() Method [![Image 9: Canvas Object Reference](#) Canvas Object](#) ## Example Create a circle: Your browser does not support the Canvas tag. JavaScript: var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.beginPath(); ctx.arc(100,75,50,0,2*Math.PI); ctx.stroke(); [Try it Β»](#) * * * ## Browser Support ![Image 10: Internet Explorer](#)![Image 11: Firefox](#)![Image 12: Opera](#)![Image 13: Google Chrome](#)![Image 14: Safari](#) Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the arc() method. **Note:** Internet Explorer 8 and earlier versions do not support the element. * * * ## Definition and Usage The arc() method creates an arc/curve (used to create circles or parts of circles). **Tip:** To create a circle with arc(), set the start angle to 0 and the end angle to 2*Math.PI. **Tip:** Use the [stroke()](#) or [fill()](#) methods to actually draw the arc on the canvas. ![Image 15: An arc](#) Center: arc(**100,75**,50,0*Math.PI,1.5*Math.PI) Start angle: arc(100,75,50,**0**,1.5*Math.PI) End angle: arc(100,75,50,0*Math.PI,**1.5*Math.PI**) | JavaScript syntax: | _context_.arc(_x,y,r,sAngle,eAngle,counterclockwise_); | | --- | ## Parameter Values | Parameter | Description | | --- | --- | | _x_ | The x-coordinate of the center of the circle. | | _y_ | The y-coordinate of the center of the circle. | | _r_ | The radius of the circle. | | _sAngle_ | The starting angle, in radians (the 3 o'clock position on the circle is 0 radians). | | _eAngle_ | The ending angle, in radians. | | _counterclockwise_ | Optional. Specifies whether the drawing should be counter-clockwise or clockwise. False = clockwise, true = counter-clockwise. | * * Canvas Object](#)
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